Saturday, December 14, 2013

Increased Level Cap and DLC Heading to Borderlands 2

Gearbox Software announced at PAX Australia that Borderlands 2 will receive a level cap increase, and reveals the return of TK Baha.

The level cap is set to increase by 11, bringing it to 72. The cap increase will occur with the Ultimate Vault Hunter Upgrade Pack 2: Digistruct Peak Challenge, a mode where players are pitted against powerful enemies for some crazy loot. The pack itself is outside of the Season Pass, and will set you back $5.

The upcoming Headhunter Pack sees the return of everyone's favorite blind shotgun-wielding amputee TK Baha. Now, some of you may be wondering just how ol' TK can return after the original game, where he met a series of, shall we say, misfortunes. Well, that part has yet to be cleared up by Gearbox, but our money is on cyborg zombie, or zomborg if you prefer.

The Headhunter Pack brings a new mission to the fold. In it, players match their meddle against the new boss, Jacques O'Lantern. With a name like that, we can assume the mission may be Halloween themed. If that's the case, then I say we have some prime zomborg material going on here.

The price for the Headhunter Pack is yet to be revealed.

Friday, December 13, 2013

High School DxD Game In Development For Nintendo 3DS

High School DxD Game In Development For Nintendo 3DSFamitsu reports a High School DxD game is in the works and it's coming to Nintendo 3DS. Specific details about the game have not been leaked online yet.

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High School DxD is an anime series about a perverted high school student who goes on his first date. During the date, Issei is suddenly killed… by his date who is actually a fallen angel. Rias, a fellow classmate that is secretly a devil, brings Issei back to life and turns him into one of her servants.


Read more stories about High School DxD & Nintendo 3DS on Siliconera.

Thursday, December 12, 2013

Gundam Breaker Producer Talks About Potential Sequel And Vita Version

Gundam Breaker Producer Talks About Potential Sequel And Vita Version

Dengeki Online recently held an interview with Kotaro Usui, the producer of the latest hit Gundam game, Gundam Breaker. Among the topics submitted by readers, they discussed the future of the game including the upcoming PS Vita version.

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Regarding future DLC and updates, Usui spoke, "Originally, my objective was to make one Gundam game and develop it into a series, like G Generation. Our company hasn't approved it yet, but my staff and I are very interested in making a sequel. As we have already announced, we do have plans for updates and DLC. How we proceed after that will depend on user feedback."

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Gundam Breaker Producer Talks About Potential Sequel And Vita Version

Regarding the multiplayer features, Usui also said, "We have received many requests from players who want to fight other players. My staff and I are considering that for a sequel. Since the game already has modes like 1-on-1 and 2-on-2, we are thinking of other ways to battle. For example, we are considering something with an "athletic meet" theme, something more casual players can enjoy.

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Usui did not reveal when the PS Vita version of Gundam Breaker will be released, although it is scheduled to be released sometime this year. When asked about PS3 and Vita connectivity, Usui replied that the Vita version will only implement local multiplayer.

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Although the game will not feature cross-platform multiplayer, the game will let players share data between both versions. The PlayStation 3 version of Gundam Breaker is available now.


Read more stories about Gundam Breaker & PlayStation 3 & PlayStation Vita on Siliconera.

Friday, December 6, 2013

CopyOf1 Final Fantasy XIII Code Gives Users Priority Access To Final Fantasy XIV Beta

Final Fantasy XIII Code Gives Users Priority Access To Final Fantasy XIV BetaThe first batch of Final Fantasy XIII shipments included a code Square Enix members code which was supposed to give players a bonus item in Final Fantasy XIV.

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Did you save that little piece of paper? It may help you get access to the Final Fantasy XIV: A Realm Reborn beta. In June, Square Enix will open the third phase of the beta for PC and for the first time PlayStation 3 owners. Don't have your code? Square Enix will help look it up for you, providing that you registered Final Fantasy XIII to your Square Enix Members account.

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If you're in North America you can sign up for the Final Fantasy XIV beta here ' http://entry.ffxiv.com/beta/na/

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This link is for players living in Europe and other PAL territories ' http://entry.ffxiv.com/beta/eu/


Read more stories about Final Fantasy XIV & PC & PlayStation 3 on Siliconera.

Thursday, December 5, 2013

F-Zero X And Super Mario Bros. 3 Free On Club Nintendo USA

F Zero X And Super Mario Bros. 3 Free On Club Nintendo USA

Club Nintendo USA has revealed four new digital rewards that will be available throughout the month of June. Here’s what you get in exchange for coins this month:

Super Mario Bros. 3 (Wii Virtual Console) – 150 coins

F-Zero X (Wii Virtual Console) – 200 coins

Link ‘n Launch (DSiWare for 3DS) – 150 coins

Metroid II: Return of Samus (3DS Virtual Console) – 150 coins

All four games will be available until June 30th.


Read more stories about F-Zero X & Metroid II: Return of Samus & Nintendo 3DS & Nintendo eShop & Super Mario Bros. 3 & Wii on Siliconera.

Wednesday, December 4, 2013

Driving Video Games A New Learning Tool

As many of our readers know, I am a bit of a car aficionado. Racing games are my forte, and I love using my Logitech G27 steering wheel to really have a better sense of driving rather than what a standard controller can give you. However, I must admit something. I can't, and never have, driven a car with a stick shift.

I'm in the market for a second car, and I've been looking at the Porsche 944S as the one. It's not super quick, but it has excellent weight distribution and it is awesome in the corners.

The only problem being is that 95-percent of these cars are stick shift, or what's referred to as a manual transmission, and that would mean learning how to drive it. I'm not exactly the most coordinated person in the world. So, I figured I had two options: Find a friend with a stick and destroy his clutch, or simply find another way to learn.

The other way was in the form of my Logitech G27 racing wheel ' more specifically, one that had a 'clutch' and a 'gear box.'

Getting behind the plastic wheel

I figured that it wouldn't exactly make me a pro, but it might help me in the right direction of what to expect: How to feel for the gear shift and everything else I assumed was standard fare for a manual transmission. I spent about an hour just driving on straight away courses in Gran Turismo 5. Most of the learning was accomplished using low-end cars, while I attempted to get the feel for everything. After a while I reverted back to the auto gearbox setting, figuring I wasn't doing much in the way of learning.

A friend recently had to drop his Mercedes in the shop for a sunroof issue, and he brought home his grandfather's Isuzu Rodeo, with, guess what, a manual gearbox. At first I wasn't exactly thrilled about using it for my needs, but after a few, 'Come on dude, just do it,' speeches, I decided to give it a go.

We headed to a little parking lot area and I was ready to give it a try (well, not before we did a little 'ghost ride the whip' for a bit).

Surprisingly, I felt like I was playing Gran Turismo 5 at home, and after a quick lesson, I started on my voyage. When switching gears for the first time ' instead of stalling like I figured I would ' I shifted flawlessly. After about 20 minutes of no real issues of driving the Rodeo, I took us home.

Nürburgring

Give me five more minutes and we take this baby to the Nürburgring.
- Image credit: http://blog.us.playstation.com/

So what am I babbling about? Simply put, I credit the wheel and Gran Turismo 5 for not only being a great combo of game and accessory, but as teaching tools. I literally had no clue about driving a stick shift and switching gears, but the tools I had used prior actually helped me more so than anything else might have.

How can this be used for driving education today?

This kid just ran over 17 orphans.

This kid just ran over 17 orphans.

Imagine a driver's education class that instead of just an instructor handing out the basics on driving, you are put in a simulation where you can take a digital vehicle around the block.

Well, some schools do have this, and I know that at my local community college one day they had a set up where it was a drunk driving simulation (which I aced!). In this situation, students are asked to sit in a 'car' with actual pedals and a wheel and drive in a simulation setting.

I'm not saying we should put a Logitech wheel and GT5 in front of a bunch of 14-year-olds and say 'GO FOR IT,' but the basic idea is sound.

As I mentioned above, there are some schools that provide simulators. However, what if a teen who wants to learn isn't given the option for a school with fancy equipment?

For the at-home driver

There are tons of PC simulators, such as City Driver, that are excellent games that put you in a real-world setting. How costly could it possibly be to have a laptop with this program, a $300 steering wheel and a display to show it on? Would you rather have inexperienced drivers heading to take their driving tests, or someone who is is practiced in driving first?

It would make learning much more interesting and remove some of the anxiety that you have when you are driving with the instructor and two other kids in the car for your 'test' to pass.

Driving is something that many people at some point must do in life, and learning at a young age can help out tremendously. I have witnessed firsthand how a simple wheel/game setup can help a 28-year-old adult, and I imagine someone half my age with a desire for the open road would learn even more than I could imagine.


gran turismo 5, Logitech

Tuesday, December 3, 2013

Donkey Kong Country Returns Has Always Had quot;3DNA quot;

Donkey Kong Country Returns Has Always Had "3DNA"

Nintendo’s announcement of Donkey Kong Country Returns back at E3 2010 made some big waves; not only because it was a new entry in one of the video game giant’s seemingly shelved (but nevertheless beloved) franchises, but because of whom they trusted to develop it—Retro Studios, of Metroid Prime fame.

The result was something of a sentimental masterpiece, more a love letter to fans who loved the challenge of Rare’s SNES masterpieces than an open invitation for the casual crowd. Retro Studios had managed to marry the iconic subtleties of the old Donkey Kong Country games with a new, brighter world accompanied by clever level design, a stellar (and very Kenji Yamamoto-y) soundtrack, and a control scheme specially designed for the Wii (You can read more about that here, if you want).

Like Mutant Mudds on the Nintendo 3DS, Donkey Kong Country Returns utilizes both the foreground and the background, and Retro made sure that that effect never feels cheap. That’s one thing I’ve kept in mind while playing Donkey Kong Country Returns 3D for the 3DS, and the more I play it, the more I realize that the game has always had “3DNA”. It just stands out even more with stereoscopic 3D on the 3DS.

Tidal Terror has never been more terrifying, and Stormy Shore has never been more suspenseful. Threats no longer loom in the background as a passive part of the stage, but take on a new life in 3D and feel like a part of the stage. Returning players will be glad to hear that the new, non-motion based controls allow you to make more accurate maneuvers reminiscent of DKCR3D’s predecessors.

I hear that there’s a new secret world to unlock, and there’s still a lot to be said about the game’s new play mode. There are also some nasty whispers about the lowered framerate, too, but in my experience, I haven’t run into framerate issues thus far.

The key to the game’s inevitable success, though, will once again be its subtleties, and I’ll be able to elaborate on those soon in a hopefully pun-filled playtest.

Donkey Kong Country Returns 3D will be released on May 24th.


Read more stories about Donkey Kong Country Returns 3D & Nintendo 3DS on Siliconera.

Monday, December 2, 2013

deep down Is An Online Enabled Multiplayer PS4 RPG

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Capcom is about to reveal more about deep down, a PlayStation 4 game first teased during Sony's hardware reveal. deep down is being developed by Capcom Online Games and as expected is an online enabled RPG that supports a large number of players. The game's genre is a 'memory reading RPG' or 'reading RPG' as see in katakana. The teaser site also mentions deep down requires an internet connection and is an online exclusive similar to Dragon's Dogma Quest.

We should hear more about deep down too since the game will be shown at Tokyo Game Show.

deep down Is An Online Enabled Multiplayer PS4 RPG


Read more stories about Deep Down & PlayStation 4 on Siliconera.