Saturday, December 14, 2013

Increased Level Cap and DLC Heading to Borderlands 2

Gearbox Software announced at PAX Australia that Borderlands 2 will receive a level cap increase, and reveals the return of TK Baha.

The level cap is set to increase by 11, bringing it to 72. The cap increase will occur with the Ultimate Vault Hunter Upgrade Pack 2: Digistruct Peak Challenge, a mode where players are pitted against powerful enemies for some crazy loot. The pack itself is outside of the Season Pass, and will set you back $5.

The upcoming Headhunter Pack sees the return of everyone's favorite blind shotgun-wielding amputee TK Baha. Now, some of you may be wondering just how ol' TK can return after the original game, where he met a series of, shall we say, misfortunes. Well, that part has yet to be cleared up by Gearbox, but our money is on cyborg zombie, or zomborg if you prefer.

The Headhunter Pack brings a new mission to the fold. In it, players match their meddle against the new boss, Jacques O'Lantern. With a name like that, we can assume the mission may be Halloween themed. If that's the case, then I say we have some prime zomborg material going on here.

The price for the Headhunter Pack is yet to be revealed.

Friday, December 13, 2013

High School DxD Game In Development For Nintendo 3DS

High School DxD Game In Development For Nintendo 3DSFamitsu reports a High School DxD game is in the works and it's coming to Nintendo 3DS. Specific details about the game have not been leaked online yet.

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High School DxD is an anime series about a perverted high school student who goes on his first date. During the date, Issei is suddenly killed… by his date who is actually a fallen angel. Rias, a fellow classmate that is secretly a devil, brings Issei back to life and turns him into one of her servants.


Read more stories about High School DxD & Nintendo 3DS on Siliconera.

Thursday, December 12, 2013

Gundam Breaker Producer Talks About Potential Sequel And Vita Version

Gundam Breaker Producer Talks About Potential Sequel And Vita Version

Dengeki Online recently held an interview with Kotaro Usui, the producer of the latest hit Gundam game, Gundam Breaker. Among the topics submitted by readers, they discussed the future of the game including the upcoming PS Vita version.

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Regarding future DLC and updates, Usui spoke, "Originally, my objective was to make one Gundam game and develop it into a series, like G Generation. Our company hasn't approved it yet, but my staff and I are very interested in making a sequel. As we have already announced, we do have plans for updates and DLC. How we proceed after that will depend on user feedback."

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Gundam Breaker Producer Talks About Potential Sequel And Vita Version

Regarding the multiplayer features, Usui also said, "We have received many requests from players who want to fight other players. My staff and I are considering that for a sequel. Since the game already has modes like 1-on-1 and 2-on-2, we are thinking of other ways to battle. For example, we are considering something with an "athletic meet" theme, something more casual players can enjoy.

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Usui did not reveal when the PS Vita version of Gundam Breaker will be released, although it is scheduled to be released sometime this year. When asked about PS3 and Vita connectivity, Usui replied that the Vita version will only implement local multiplayer.

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Although the game will not feature cross-platform multiplayer, the game will let players share data between both versions. The PlayStation 3 version of Gundam Breaker is available now.


Read more stories about Gundam Breaker & PlayStation 3 & PlayStation Vita on Siliconera.

Friday, December 6, 2013

CopyOf1 Final Fantasy XIII Code Gives Users Priority Access To Final Fantasy XIV Beta

Final Fantasy XIII Code Gives Users Priority Access To Final Fantasy XIV BetaThe first batch of Final Fantasy XIII shipments included a code Square Enix members code which was supposed to give players a bonus item in Final Fantasy XIV.

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Did you save that little piece of paper? It may help you get access to the Final Fantasy XIV: A Realm Reborn beta. In June, Square Enix will open the third phase of the beta for PC and for the first time PlayStation 3 owners. Don't have your code? Square Enix will help look it up for you, providing that you registered Final Fantasy XIII to your Square Enix Members account.

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If you're in North America you can sign up for the Final Fantasy XIV beta here ' http://entry.ffxiv.com/beta/na/

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This link is for players living in Europe and other PAL territories ' http://entry.ffxiv.com/beta/eu/


Read more stories about Final Fantasy XIV & PC & PlayStation 3 on Siliconera.

Thursday, December 5, 2013

F-Zero X And Super Mario Bros. 3 Free On Club Nintendo USA

F Zero X And Super Mario Bros. 3 Free On Club Nintendo USA

Club Nintendo USA has revealed four new digital rewards that will be available throughout the month of June. Here’s what you get in exchange for coins this month:

Super Mario Bros. 3 (Wii Virtual Console) – 150 coins

F-Zero X (Wii Virtual Console) – 200 coins

Link ‘n Launch (DSiWare for 3DS) – 150 coins

Metroid II: Return of Samus (3DS Virtual Console) – 150 coins

All four games will be available until June 30th.


Read more stories about F-Zero X & Metroid II: Return of Samus & Nintendo 3DS & Nintendo eShop & Super Mario Bros. 3 & Wii on Siliconera.

Wednesday, December 4, 2013

Driving Video Games A New Learning Tool

As many of our readers know, I am a bit of a car aficionado. Racing games are my forte, and I love using my Logitech G27 steering wheel to really have a better sense of driving rather than what a standard controller can give you. However, I must admit something. I can't, and never have, driven a car with a stick shift.

I'm in the market for a second car, and I've been looking at the Porsche 944S as the one. It's not super quick, but it has excellent weight distribution and it is awesome in the corners.

The only problem being is that 95-percent of these cars are stick shift, or what's referred to as a manual transmission, and that would mean learning how to drive it. I'm not exactly the most coordinated person in the world. So, I figured I had two options: Find a friend with a stick and destroy his clutch, or simply find another way to learn.

The other way was in the form of my Logitech G27 racing wheel ' more specifically, one that had a 'clutch' and a 'gear box.'

Getting behind the plastic wheel

I figured that it wouldn't exactly make me a pro, but it might help me in the right direction of what to expect: How to feel for the gear shift and everything else I assumed was standard fare for a manual transmission. I spent about an hour just driving on straight away courses in Gran Turismo 5. Most of the learning was accomplished using low-end cars, while I attempted to get the feel for everything. After a while I reverted back to the auto gearbox setting, figuring I wasn't doing much in the way of learning.

A friend recently had to drop his Mercedes in the shop for a sunroof issue, and he brought home his grandfather's Isuzu Rodeo, with, guess what, a manual gearbox. At first I wasn't exactly thrilled about using it for my needs, but after a few, 'Come on dude, just do it,' speeches, I decided to give it a go.

We headed to a little parking lot area and I was ready to give it a try (well, not before we did a little 'ghost ride the whip' for a bit).

Surprisingly, I felt like I was playing Gran Turismo 5 at home, and after a quick lesson, I started on my voyage. When switching gears for the first time ' instead of stalling like I figured I would ' I shifted flawlessly. After about 20 minutes of no real issues of driving the Rodeo, I took us home.

Nürburgring

Give me five more minutes and we take this baby to the Nürburgring.
- Image credit: http://blog.us.playstation.com/

So what am I babbling about? Simply put, I credit the wheel and Gran Turismo 5 for not only being a great combo of game and accessory, but as teaching tools. I literally had no clue about driving a stick shift and switching gears, but the tools I had used prior actually helped me more so than anything else might have.

How can this be used for driving education today?

This kid just ran over 17 orphans.

This kid just ran over 17 orphans.

Imagine a driver's education class that instead of just an instructor handing out the basics on driving, you are put in a simulation where you can take a digital vehicle around the block.

Well, some schools do have this, and I know that at my local community college one day they had a set up where it was a drunk driving simulation (which I aced!). In this situation, students are asked to sit in a 'car' with actual pedals and a wheel and drive in a simulation setting.

I'm not saying we should put a Logitech wheel and GT5 in front of a bunch of 14-year-olds and say 'GO FOR IT,' but the basic idea is sound.

As I mentioned above, there are some schools that provide simulators. However, what if a teen who wants to learn isn't given the option for a school with fancy equipment?

For the at-home driver

There are tons of PC simulators, such as City Driver, that are excellent games that put you in a real-world setting. How costly could it possibly be to have a laptop with this program, a $300 steering wheel and a display to show it on? Would you rather have inexperienced drivers heading to take their driving tests, or someone who is is practiced in driving first?

It would make learning much more interesting and remove some of the anxiety that you have when you are driving with the instructor and two other kids in the car for your 'test' to pass.

Driving is something that many people at some point must do in life, and learning at a young age can help out tremendously. I have witnessed firsthand how a simple wheel/game setup can help a 28-year-old adult, and I imagine someone half my age with a desire for the open road would learn even more than I could imagine.


gran turismo 5, Logitech

Tuesday, December 3, 2013

Donkey Kong Country Returns Has Always Had quot;3DNA quot;

Donkey Kong Country Returns Has Always Had "3DNA"

Nintendo’s announcement of Donkey Kong Country Returns back at E3 2010 made some big waves; not only because it was a new entry in one of the video game giant’s seemingly shelved (but nevertheless beloved) franchises, but because of whom they trusted to develop it—Retro Studios, of Metroid Prime fame.

The result was something of a sentimental masterpiece, more a love letter to fans who loved the challenge of Rare’s SNES masterpieces than an open invitation for the casual crowd. Retro Studios had managed to marry the iconic subtleties of the old Donkey Kong Country games with a new, brighter world accompanied by clever level design, a stellar (and very Kenji Yamamoto-y) soundtrack, and a control scheme specially designed for the Wii (You can read more about that here, if you want).

Like Mutant Mudds on the Nintendo 3DS, Donkey Kong Country Returns utilizes both the foreground and the background, and Retro made sure that that effect never feels cheap. That’s one thing I’ve kept in mind while playing Donkey Kong Country Returns 3D for the 3DS, and the more I play it, the more I realize that the game has always had “3DNA”. It just stands out even more with stereoscopic 3D on the 3DS.

Tidal Terror has never been more terrifying, and Stormy Shore has never been more suspenseful. Threats no longer loom in the background as a passive part of the stage, but take on a new life in 3D and feel like a part of the stage. Returning players will be glad to hear that the new, non-motion based controls allow you to make more accurate maneuvers reminiscent of DKCR3D’s predecessors.

I hear that there’s a new secret world to unlock, and there’s still a lot to be said about the game’s new play mode. There are also some nasty whispers about the lowered framerate, too, but in my experience, I haven’t run into framerate issues thus far.

The key to the game’s inevitable success, though, will once again be its subtleties, and I’ll be able to elaborate on those soon in a hopefully pun-filled playtest.

Donkey Kong Country Returns 3D will be released on May 24th.


Read more stories about Donkey Kong Country Returns 3D & Nintendo 3DS on Siliconera.

Monday, December 2, 2013

deep down Is An Online Enabled Multiplayer PS4 RPG

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Capcom is about to reveal more about deep down, a PlayStation 4 game first teased during Sony's hardware reveal. deep down is being developed by Capcom Online Games and as expected is an online enabled RPG that supports a large number of players. The game's genre is a 'memory reading RPG' or 'reading RPG' as see in katakana. The teaser site also mentions deep down requires an internet connection and is an online exclusive similar to Dragon's Dogma Quest.

We should hear more about deep down too since the game will be shown at Tokyo Game Show.

deep down Is An Online Enabled Multiplayer PS4 RPG


Read more stories about Deep Down & PlayStation 4 on Siliconera.

Saturday, November 30, 2013

Cyberfront Is Teases A New Title With quot|D.O. quot| Update

Cyberfront Is Teases A New Title With "D.O." [Update]Cyberfront, the company that brought Labyrinth Cross Blood Infinity to Vita and ported Aselia the Eternal to PSP, is teasing a new game.

The only clue we have from the game’s teaser site is a blurry D.O.

Not very descriptive there!

Ishaan's edit: Or is it? Siliconera moderator MiauMiaut points out that the “D.O.” seen in the tease is the logo for Digital Objet, a Japanese eroge developer.

Not sure who D.O. are? They’ve worked on some recognizable games like Crescendo, Snow Sakura and Family Project. Or at least, they did, in the past. In 2009, Digital Objet were integrated into a company named Contents Traffic, Inc.

Perhaps Cyberfront plan on re-releasing some of Digital Objet’s games? They’ve published games like code_18 for the Xbox 360 and PSP, and 12Riven for consoles as well.

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Read more stories about Cyberfront & D.O. on Siliconera.

Wednesday, November 27, 2013

Call of Duty Black Ops II Vengeance DLC Review

Back With a Vengeance?

Developer: Treyarch
Publisher: Activision
Platform: Xbox 360 [Reviewed]
Release Date: July 2, 2013
Price: $14.99

The latest downloadable content for Activision and Treyarch's Call of Duty: Black Ops II launched earlier this month. The pack included four new maps, a brand-new Zombies mode called 'Buried' and a new gun for Zombies, the Ray Gun Mk. II, which can now be found in both new and old Zombies stages.

But for those who are not already equipped with a Season Pass for Black Ops II, is the Vengeance pack worth its $15 price tag?

After spending some time exploring the new maps, including Cove, Detour, Rush and Uplink (the re-imagining of Black Ops' snowy Summit map), and diving into the 'Buried' game mode, I was pretty impressed. Each of the new multiplayer maps encourages vastly different styles of play, which gives Vengeance a lot of variety for the competitive types. The new Zombies content adds a lot of freshness to the mode, giving fans of the undead-blasting game types something new to talk about.

New Multiplayer Maps

Cove

The first new multiplayer map is Cove, which based on a lonely oceanic island, complete with a wrecked passenger plane and scattered debris. Dare I say the appearance of the map is immediately reminiscent of Lost? Cove is one of the prettiest maps in Black Ops II, and easily my favorite new addition to the game since Grind in the Revolution DLC pack.

Black Ops 2 - Cove

Cove is best described as a very cyclical, flank-friendly map. It is definitely small, with a cramped central area that hosts the wrecked airplane seen in the image above. This central spot is absolutely chaotic, with all spawn points leading directly toward it. The terrain is uneven throughout most of the map, and there are plenty of choke points and camping spots as well as view points overlooking the center location.

I have always favored the natural, organic stages in Call of Duty titles more than the urban settings, and this bright and colorful island map stands out as one of my favorites in terms of its appearance.

What really sells the map is its circular design, which encourages players to constantly move clockwise or counter-clockwise, flanking the enemy from the beachfront or the shaded cave corridors throughout the area. This map is perfect for basic game types such as Team Deathmatch, Kill Confirmed and Free-For-All. It keeps the pace fast and exciting, perfect for run-and-gun players who favor short- or mid-range weapons such as the Peacekeeper or the M27.

Detour

The next new locale in Vengeance  is Detour, a ravaged suspension bridge located in New York City. The gorgeous backdrop of the futuristic NYC cityscape is a sight to behold, as you can see in the image below.

Black Ops 2 - Detour

Detour is a pretty challenging map, favoring mid- and long-range play styles. Detour features a vertigo-inducing area beneath the bridge, which also contains a hole right in the center that can claim the life of players who aren't being careful with their footing. The cluttered, car-filled streets make for some pretty long sight lines ' again, assault and sniper rifles are definitely welcome on this map. The symmetry of the layout is nice, and unique to this map pack. The others are asymmetrical, making Detour a bit easier to learn than the others.

That being said, Detour is not my favorite addition to Black Ops II, but I could see myself warming up to it quite a bit ' like Mirage, another map I wasn't very fond of when I first played it.

Rush

Perhaps the most chaotic new map in Vengeance is the aptly-named Rush, based on a Georgian paintball facility. This mid-sized map is extremely cramped, with few open areas to engage in large-scale firefights'in other words, it lends well to the run-and-gun play style, and makes for a perfect Free-For-All or Team Deathmatch location.

Black Ops 2 - Rush

Rush isn't a small map, but its cramped corridors and short-range sightlines immediately reminded me of the maps in many classic shooters, such as Goldeneye and Perfect Dark. It's almost too small and hectic for the Hardcore game types, but it works pretty well for fast-paced objective games as well as the standard TDM/FFA matches.

This map actually shares a lot of visual similarities with Grind, both the fact that it is surprisingly colorful and full of detail in both its exterior sections and its indoor paintball area (seen in the image above). I was worried that Rush would be difficult to play if there was too much of the brightly colored paintball spots all over the walls of the map, but the graphic designers did a fine job keeping this issue to a minimum ' the opposing players stand out against the background just fine, better than on many of the other urban-style maps.

Uplink

Rounding out the four new maps offered in the Vengeance DLC is Uplink, a remake of the Summit map from the original Black Ops. Summit was my personal favorite map in the prior game, and it makes a very welcome return in Black Ops II: It's a very balanced, well-designed asymmetrical map that fits well with the other maps offered both on the disc and through the other DLC packs.

Black Ops 2 - Uplink

Uplink is just as fun to play as Summit was, but the dramatic visual differences presented issues that I never had on the original map ' primarily visibility, due to the darker color palette used in the redesign. It reminded me a lot of Blackout, the Halo 3 remake of Halo 2's Lockout. For example, it was still a brilliant map, but the issues with seeing your opponents within the environment was more of a problem.

The map still works very well for basic Team Deathmatch games, Kill Confirmed and especially the objective game types. In fact, I spent a lot of time playing Domination on Summit in Black Ops, and the fact that Uplink appeared in the rotation made me try the game type in Black Ops II for the very first time.

New Zombies Mode Content

Buried

As far as the new Zombies content, Buried follows up the Alcatraz-based Mob of the Dead mode from the Uprising DLC quite well, based on a labyrinthine, Western-style ghost town buried deep underground.

Black Ops 2 - Buried

The map is definitely claustrophobic, much like the corridors of Die Rise from the Revolution DLC. As you make your way underground, you'll notice a lot of parts that can be collected and built, as well as debris that can be cleared for new escape routes. There are even pieces of chalk that let you to place your own specific weapon points throughout the map, allowing you to quickly reload or re-purchase the weapons you like instead of risking your hard-earned points on the Random Box.

Perhaps the coolest part in the map, there's a giant locked away in a jail cell deep underground, and with a little bit of clever work, you can use him as a devastating battering ram against zombies and the debris that blocks your path.

The underground ghost town is visually stunning; even a quick glance down the ravaged main street of the ghost town is a pretty sight. I really enjoyed the new period-based zombie models, with well-dressed gentlemen zombies sporting fancy top hats and sultry female zombies nearly bursting out of their ragged tops.

Black Ops 2 - Ray Gun Mark 2

Also new to Buried (as well as all Zombies maps, for anyone with the Vengeance DLC) is the upgraded Ray Gun Mk. II, seen in the image above. It pains me to say that I still haven't uncovered one of these bad boys in the random box or otherwise; my only experience with this new weapon was when I was taken down by zombies. Your standard pistol seems to be replaced by the Mk. II by default, and the effect of each shot is pretty devastating. In fact, it seems to be strong enough to blast the player backward slightly with each round.

I can only imagine at this point how much more impressive and exciting the weapon is when it's not being used as your last-ditch defense against the zombies that took you down.

After my experience with Buried, it's my new favorite among the other Zombies game types. To say it's refreshing to play something other than Survival matches on Barn or Depot is an understatement; even Die Rise was starting to get old. Buried is perfect for those who are into playing Zombies with several players, particularly those who use excellent communication to put together all the different parts and learn all the secrets in each new mode.

Final Truth:

If you are a frequent Call of Duty: Black Ops II player but didn't purchase the Season Pass, you should definitely consider purchasing the Vengeance DLC. The new multiplayer maps are a hit, and the Buried Zombies mode, as well as the Ray Gun Mk. II weapon, spice up that component of Black Ops II quite a lot.

Again, for fans of Black Ops II, there should be little question about the value of this new content pack ' it adds a lot of extra life to last year's blockbuster hit, and provides some much-needed variety.

Call of Duty: Black Ops II Vengeance DLC ReviewCliff Bakehorn III, Contributor

Summary: The Vengeance DLC adds a great new Zombies mode and four solid maps, making it a worthy purchase for Black Ops II fans.

8Buy It!

Tuesday, November 26, 2013

Be A Landlord And Collect Rent In Digimon World Re Digitize Decode

Be A Landlord And Collect Rent In Digimon World Re:Digitize Decode

More information on Tyrannomon has been revealed in Digimon World Re:Digitize Decode. In addition to gaining a final form, Tyrannomon is an actual character from what appears to be a quest.

Be A Landlord And Collect Rent In Digimon World Re:Digitize Decode

Tyrannomon and the protagonist meet when the player catches the Digimon rifling through the Meat Fields at night. Seeing the error in his gluttonous ways, Tyrannomon sets off on a journey to grow stronger. Over time, the Tyrannomon evolves into MetalTyrannomon, and finally, into RustTyrannomon.

Be A Landlord And Collect Rent In Digimon World Re:Digitize Decode Be A Landlord And Collect Rent In Digimon World Re:Digitize Decode

RustTyrannomon, a virus-type that evolved from a MetalTyrannomon that survived through the harsh battles and severe environment that followed the creation of the Digital World, causing its body to be covered in red rust. It specializes in annihilating its opponent, and one is enough to level the enemy and everything surrounding it.

Be A Landlord And Collect Rent In Digimon World Re:Digitize Decode

More information has been released on the new DoReMiFa Lodge as well. The lodge is an apartment complex where you let the Digimon you recruited live. You can choose whatever Digimon you want to live in the apartments.

Be A Landlord And Collect Rent In Digimon World Re:Digitize Decode

As the lodge’s landlord, it’s your task to fill up the empty rooms and expand the mansion as well as collect rent. Events will also happen in the apartments, and fulfilling these expands the number of rooms you have.

Digimon World Re:Digitize Decode will be released in Japan on June 27, 2013.


Read more stories about Digimon World Re:Digitize Decode & Nintendo 3DS & Screenshots on Siliconera.

Friday, November 15, 2013

Animal Crossing New Leaf Shows Off House Customization

As previously detailed in our early impressions, Animal Crossing: New Leaf has you start out in a tent. Nintendo have now shared a new video showing all the things you can do once you manage to buy yourself a house from Tom Nook:



Animal Crossing: New Leaf will be released on June 9th in North America and June 14th in Europe.
Animal Crossing: New Leaf Shows Off House Customization


Read more stories about Animal Crossing: New Leaf & Nintendo 3DS & Videos on Siliconera.

Wednesday, November 13, 2013

A Peek At The Kingdom Hearts HD 1.5 Remix Pre-Order Art Book

Disney and Square Enix have shared a new trailer for Kingdom Hearts HD 1.5 Remix that shows off the game’s pre-order bonus art book, featuring concept art and more. Watch it below:

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Kingdom Hearts HD 1.5 Remix is slated for release on September 10th in North America and September 13th in Europe for the PlayStation 3.
A Peek At The Kingdom Hearts HD 1.5 Remix Pre Order Art Book


Read more stories about Kingdom Hearts HD 1.5 Remix & PlayStation 3 & Videos on Siliconera.